Here is a small assortment of figures that I made during my PhD with the TWIST and INSPIRE groups, mainly for my thesis. I started to learn Blender shortly after the start of my PhD, but I ended up switching to POV-Ray, which is the tool used to create most of the images on this page (the only exception being the H-shaped skyrmion render, for which I used Blender). Although POV-Ray is significantly older and has fewer features than Blender, I have found it to be much more simple to use where more complex mathematics is required to describe an object (with Blender, I always felt like I was having to “hack” it in order to create what I wanted, even with the Python API).